Blogs Jelle's blog Presenting Kiflea: a 2D-based canvas game engine

For an entire week I've been working on a canvas/html5 project of mine: the Kiflea Engine.

"What's that?", you ask?

It stands for "Kipdola's Flat Earth" Engine. It's a tiled based engine on which you can build a game. Or at least: that's the goal of the project. I'm not there yet, even though I feel like I've already made huge advancements.

The maps are built using Tiled. Any tileset you load in there will load in the engine. The HUD is built using a simple JSON file, ... As you can see in the image above, I've just finished my pathfinding algorithm.

The Kiflea engine showing a pathfinding example

If you want to try the engine in its current state out, you can do so here.

If you would like to download the source, I've set up an SVN repository over here:
http://kipdola.be/trac/repos/
You can download the code by executing this SVN command:
svn co http://kipdola.be/svn/kiflea/

I would really apreciate any feedback, ideas, code optimization (did I tell you this is my first ever JavaScript program?), patches, ... Don't ask my why you can't kill anything, though. It's an engine, not a game (yet).


Jelle De Loecker
Written on woensdag, 21 juli 2010 01:04 by Jelle De Loecker

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